Tuesday, December 24, 2019

Do Violent Video Games Doom Young Players Essay - 1352 Words

Ever since the debut of the massively popular Nintendo Entertainment System of 1985, young players between the ages of 6 and 16 have gravitated towards video games. As technology has progressed, developers have greatly improved the graphics of video games. As a result, very real portrayals of human beings can be created. However, in many cases, game makers take advantage of this and incorporate realistic violence in the games. Although games such as these are rated for mature players, children have been able to obtain and play these violent types of video games. Due to this trend, many psychologists and parents are beginning to connect these games to negative behaviors in children. The issue of whether violent video games are harmful to a†¦show more content†¦Although 40% of parents say they always check game ratings before allowing rent or purchase, only 1 out 10 teens say that their parents check the game that they play. Also, even though mature is only one rating away from being AO (adult-only), according to www.pbs.org, nearly 25% percent of all children from the ages of 11 to 16 recognize a mature-rated game as among their favorites. Nevertheless, studies have shown that from playing these violent video games, potential detrimental effects can occur on younger gamers (Gentile, Lynch, Linder, Welsh 2004). Some of the effects of violent video games have become apparent in recent history. On April 20, 1999, Eric Harris and Dylan Klebold opened fire on Columbine High School in Littleton, Colorado, murdering 13 and wounding 23 before turning the guns on themselves. Investigators believed that the possible contributing factor was violent video games. Harris and Klebold enjoyed playing the bloody first-person shooter Doom. The two were obsessed with the game, and they created custom levels. In one of their levels, there were two shooters, each with extra weapons and unlimited ammunition. It also included other people in the game, but they couldn’t fight back (Anderson Dill, 2000). In April 2000, 16-year-old Spanish teenager Josà © Rabadà ¡n Pardo murdered his father, mother and his sister with a katana, proclaiming thatShow MoreRelatedEssay on The Negative Effects of Violent Video Games1529 Words   |  7 Pages This question has become an epidemic in our country. We live in a vi olent world and young people have easy access to it whether its on television, in music or on the Internet. But with the explosion of media entertainment in recent years, video games have come under scrutiny as to whether or not violence in video games numbs children and teens to the consequences of real-life violence. The answer to this question is yes. 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